The default player control mappings (which rely on a 'move circle' in the middle of the screen) assume a fully zoomed out camera.If you get an error when starting XInput Mapper stating "Unable to load Torchlight II key bindings (failed to lookup Documents folder)", try manually specifying the path to your Torchlight II "save" folder via the T2SavePath option in t2.mappings.Restart XInputMapper or select the 'Refresh Mappings' menu option to (hopefully) resolve your problems. This forces creation of your KeyBindings.dat within the Torchlight II save folder. Try going into Settings->Controls within Torchlight II and clicking the green checkmark (accept button). If the left analog stick is not moving your player (or if any other default controls are not working), most likely there was no key mappings file for XInputMapper to parse.The easiest way to fix this is to run XInputMapper.exe as Administrator. If your controller is not working at all in Torchlight II, chances are that Torchlight II is running at a higher privilege level than XInputMapper.There are actually a few unused button combinations that I didn't bother mapping with this default configuration (such as DPad+Modifier), so you could easily map any remaining actions to them if you like. Almost every action in the game is mapped, including 8 of the 10 quickslots. These went through a few iterations and I'm fairly happy with the current mappings, though you will more than likely end up wanting to configure them to suit your personal preferences. The default controller mappings are shown in the attached screenshot. If you change this file, simply restart XInputMapper for the changes to take effect. notepad), you can read descriptions of all supported configuration options. If you open this file with a text editor (i.e. The t2.mappings file contains all of the configurable controller mappings. Connect your Xbox controller and that's all there is to it. Simply unzip to a directory of your choice and run XInputMapper. t2mappings.jpg - an image of the default mapping configuration.t2.mappings - controller mapping configuration.Just launch the app (it sits in the system tray - no UI) and your Xbox360 controller is ready to use. I've also provided a default (and customizable) configuration out of the box. This is a stand-alone tool written exclusively for Torchlight II, which means I was able to tweak it more than you normally could using generic controller mapping software. I decided it would be easier to start from scratch and roll my own. ![]() I looked into using existing third party apps, such as xpadder and a few others, but they either did not do everything I wanted them to or they were too complex to set up. The original motivation behind this was to allow my son to play the game with me, as he's much more comfortable using a gamepad than a keyboard and mouse. I may extend this to support other games in the future, hence the generic name. So bear with us and be patient if some functionalities do not result in adequate outcomes.įinally, you can observe the functionalities of different buttons, including trigger and shoulder or bumper buttons, along with the joysticks and analog sticks, including other inputs in this controller input test.Īdditionally, this project is entirely transparent, as you can view its source code to see what is happening in the background without any worries.XInput Mapper is an application written solely for the purpose of enabling Xbox 360 support for Torchlight II. Note: Specific browsers do not widely support a few of these functionalities or are not functional due to limited or no support from browsers and operating systems. In the meantime, some other unique functionalities of your controller you can test on this website are: Meanwhile, the test also demonstrates the timestamp for each function of your controller whenever it is triggered. Moreover, each connected device is assigned a unique index number and connection status so you can easily track it. So you can easily observe each controller individually. Secondly, this test will showcase the name of each controller connected after successful detection. ![]() In addition, this tool demonstrates the current state of your gamepads, joysticks, and other supported input devices of the exact nature when connected.įirst, with this amazing test, you can easily test multiple gamepad controllers in one go, as it simultaneously supports testing various devices. ![]() Most Importantly, it uses the HTML5 Gamepad API to report the status of your wired or wireless controller device. Moreover, you can also use the gamepad viewer to observe your controller’s impressions visually. This remarkable test is exceptionally rich in features.
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